The key will also always be prepended to each individual skin's localization key. That value will be the title of the pack. localization_name and serialize_name: these will be the same and are the localization keys whose value will be defined later in en_US.lang with the full key being skinpack.Create a JSON file named skins.json at the root of the skin pack. type: set to skin_pack to tell the game to treat this pack as a skin pack.Ī skins.json file will define the skins that come with your skin pack.uuid: a unique identifier to prevent package conflicts, which can be generated from this site: ( two different UUIDs need to be generated).
For example, would indicate version 1.0.0. name: the name of the pack, which is always pack.name.
Create a JSON file named manifest.json at the root of the skin pack.